applications using the Android Studio Integrated Development Environment (IDE) and the
Android 6 Software Development Kit (SDK).
Beginning with the basics, this book provides an outline of the steps necessary to set up an
Android development and testing environment. An overview of Android Studio is
included covering areas such as tool windows, the code editor and the Designer tool. An
introduction to the architecture of Android is followed by an in-depth look at the design of
Android applications and user interfaces using the Android Studio environment. More
advanced topics such as database management, content providers and intents are also
covered, as are touch screen handling, gesture recognition, camera access and the
playback and recording of both video and audio. This edition of the book also covers
printing, transitions and cloud-based file storage.
The concepts of material design are also covered in detail, including the use of floating
action buttons, Snackbars, tabbed interfaces, card views, navigation drawers and
In addition to covering general Android development techniques, the book also includes
Google Play specific topics such as implementing maps using the Google Maps Android
API, in-app billing and submitting apps to the Google Play Developer Console.
Chapters also cover advanced features of Android Studio such as Gradle build
configuration and the implementation of build variants to target multiple Android device
types from a single project code base.
Assuming you already have some Java programming experience, are ready to download
Android Studio and the Android SDK, have access to a Windows, Mac or Linux system
and ideas for some apps to develop, you are ready to get started.