Chapter 1, The Basics

Explains how Objective-C classes are structured and how objects can be instanti-
ated. The chapter talks about properties and delegates as well as memory man-
agement in Objective-C. Even if you are competent in Objective-C, I strongly

suggest that you read this chapter, even if you only skim through it, to understand
the basic material that is used in the rest of the book.
Chapter 2, Implementing Controllers and Views
Describes various approaches to constructing your iOS application’s user interface

by taking advantage of different tools the SDK provides. This chapter also intro-
duces you to features that are only available on the iPad, such as the popover and

split view controllers.
Chapter 3, Auto Layout and the Visual Format Language
Explains how you can take advantage of Auto Layout in the iOS SDK in order to
construct your UI in such a way that it can be resized and stretched to pretty much
any screen dimension.
Chapter 4, Constructing and Using Table Views
Shows how you can work with table views to create professional-looking iOS
applications. Table views are very dynamic in nature, and as a result, programmers
sometimes have difficulty understanding how they should work with them. By
reading this chapter and trying out the example code, you will gain the knowledge
that is required to comfortably work with table views.
Chapter 5, Storyboards
Demonstrates the process of storyboarding, the new way to define the connections
between different screens in your app. The great thing about storyboarding is that
you don’t have to know anything about iOS programming to get a simple app
running. This helps product analysts, product owners, or designers who work