Congratulations! You’ve made the decision to start using Sketch to design for iOS. This is
a big decision. You may or may not be aware of the controversy currently brewing in the
design community. What controversy you ask? The one of whether to use what has been
the industry standard for years, Adobe Photoshop, or a new, smaller, and faster alternative
called Sketch.
Lately, many designers have opted for Sketch, which was once a little-known graphics
software program by Bohemian Coding, a Dutch software development firm from The
Hague. Many have incorporated the app into their design workflow. These designers include
Khoi Vihn, the internationally known graphic designer and former Design Director of the New
York Times, design consultancies, and companies such as BuzzFeed, SEGA, and Google,
plus startups like Pinterest and Groupon. Sketch seems to be taking the design world by
storm. The app, which is available for Mac OS only, is less expensive at $99, faster, and
smaller in size (about 40MB) than Photoshop. Add to this the fact that it was specifically
created for designers working in UI design for mobile apps and the Web in mind, and you
have a compelling argument for Sketch.
This book is not about convincing you to use Sketch over Photoshop. Since you are reading
this, I am making the assumption that you have already made a decision to explore how
Sketch can be incorporated into your design workflow. And to be fair, Photoshop has its
uses. You will still need to use it, as its name implies, to edit photos and raster files and other
tasks. Photoshop has been the de facto “go-to” software program for graphic designers for
decades because there are some things that it does better than any other software on the