for Apple’s iOS platform. This includes devices such as the iPhone, iPad, and iPod Touch. This
book also is useful for people that want to develop games on the PC platform with the UDK since
much of what is covered in this book would apply to creating a game for the PC as well.
This book assumes the reader has some experience with an object-oriented programming
language like C++ or at least some programming experience in general. However, several basic
game frameworks are presented in this book as a means to help those who are not professional
programmers build their own game using the frameworks as a starting point.
It is also assumed that the reader has some basic knowledge of how to use an iOS device
since the final game created using the UDK will be played on the actual iOS device.